using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WhiteBall : BallBase
{
    [HideInInspector]
    public SphereCollider sphereCollider;

    public float PhysicsRadius;
    // Start is called before the first frame update

    protected override void Awake()
    {
        base.Awake();
        sphereCollider = GetComponent<SphereCollider>();
        PhysicsRadius = sphereCollider.radius * transform.localScale.x; //获取物理半径
        _rigidbody = GetComponent<Rigidbody>();
    }

    private void Start()
    {

    }

    void Update()
    {
    }

    private void OnDestroy()
    {

    }


}
